Welcome to FIBUA

 

Welcome to the Fighting In Built Up Areas (FIBUA) Community Site.

FIBUA was formed in January 2006 by it's 3 founding members Lambert2005, Rabban666 & BaronGreenBack. We have slowly built up recruiting people from all walks of life around the world. Our goal is to create a gaming community for dedicated games to play games with a friendly and fun group.

If you looking for a home in any of these games we currently play or just a place too hang out with fellow gamers please register with the site and join us on our forum or on Teamspeak (92.48.112.40:3549).
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FIBUA Bad Company 2 Server

 


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PBBans MBL Streaming


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Punks Busted MBL Streaming


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By Rabban


 

OFP2 Cinematic Trailer

 




By Rabban


 

OPF2 Message from Sion Lenton (Exec Producer)

 


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So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds - watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield

Sion


By Rabban


 

Operation Flashpoint: Dragon Rising Unveils EGO Tech Video

 


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Operation Flashpoint: Dragon Rising, breaks from cover today with the reveal of its visual identity and the release of a studio insight video. Showcasing the cutting edge technology that will take gamers closer to war than they’ll ever want to get, the video is now available to view and download from http://www.flashpointgame.com.

Set to deliver the most accessible, engaging and visceral sandbox shooter of the year, Operation Flashpoint: Dragon Rising is being developed using an evolved variant of the EGO™ Engine, Codemasters Studios’ proprietary technology platform. A cross-format iterative technical project, developed with accreditation from platform holders, the EGO Engine has previously been used to great effect in the creation of award-winning titles Colin McRae: DiRT and Race Driver: GRID. The EGO Engine video released today demonstrates how this technology powers everything from minute detail to grand landscapes; delivering the most immersive real world effects and environments ever seen in a FPS.

“The advantage of investing in our own technology is that we can custom-build major engine components specifically suited to each title; such as dynamically lit particle effects for gunfire and explosions, incredible vehicle detail and extensive worlds that you can literally get lost in” said Brant Nicholas, Senior Producer, Operation Flashpoint: Dragon Rising

“Everything that the EGO Engine does adds to the experience and tension of being in a serious conflict situation where one shot can kill. Using the engine’s rendering tech and customised audio systems, we can make players feel the danger and adrenaline rush of modern combat, immersing them in the battle as deeply as possible. The realism of the game and its artistic content goes along way towards that, but having tech driving the detail and effects will give players a real sense of what it’s like to have a 80mm mortar shell land 30ft away – it lifts the playing experience to a whole new level.”

A new high-impact visual identity was also unveiled with the reveal of the game’s logotype and pack design. “As a pillar title for Codemasters in 2009, Operation Flashpoint: Dragon Rising benefits from a very stylish and focussed art direction that is reflected throughout the game, its front end and will be carried through to its on-shelf presence,” said Alex Bertie, VP Brand & Marketing, Codemasters.


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“The logo is a reinvention of the original with an updated contemporary design to reflect a news ticker style and ties to the gritty documentary style of the game’s visuals. Dropping the ‘2’ from the logo is a further nod to the original and tightens the game’s title itself. The packaging also echoes the game’s dramatic and powerful imagery, combining mono photography of an ‘unknown soldier’, in authentic USMC uniform, with a treated in-game background. It’s a high-impact direction befitting of the game’s intense combat experience.”

Coming this summer for the PC, Xbox 360 and PS3, Operation Flashpoint: Dragon Rising will see players engaged in the lethality of a deadly conflict against the full force of the Chinese PLA on the huge open-world island of Skira.


By Rabban


 

Warhammer 40,000: Dawn of War II - Meet the Blood Ravens

 


THQ has released a new trailer showcasing the Space Marines at the heart of the single-player campaign for Warhammer 40,000: Dawn of War II. The real-time strategy game from Relic looks to be one of the key strategy games for 2009, and the good news is that it's scheduled for release early in the year rather than at the end.



By Rabban


 

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